Museology is an app designed to be a cohesive guide, map, and informational source for art museums that visitors can use on their mobile device at their convenience.
Duration: 6 Months
Tools Used: Adobe XD, Photoshop, Illustrator
"I think that museums are like labyrinths a little bit."
When someone visits an art museum, it can be a rewarding, fun experience, or it can feel like a stressful waste of time. The potential for either can be the difference between high or low attendance numbers and therefore the survival of the museum itself. Visitors would likely benefit the most from a product that addresses these potential issues before they can occur.
Research for this project began with the question: what do users love and hate about the art museum experience? I began with an observational study at the Philadelphia Museum of Art as a foundation for my further research; I then recruited and conducted interviews of art museum visitors, trying to discover patterns of behavior that would eventually dictate design decisions later.
Two distinct groups of people formed from this research:
From there, I created the user stories, trying to keep equal attention to both personas (a challenge I expected to run into from the beginning; Group #1 would be significantly easier to design solutions for than Group #2). I decided that the three most important aspects of my solution would be:
Something I had to keep in mind was the idea that Persona #2 would likely not use the product unless they absolutely had to, so I kept steps minimal and decided to not have the user need to create an account to use features such as purchasing tickets. Other features, such as browsing the gift shop, would likely link to the museum's official website and therefore were not included as a potential red route. Features given less priority, such as sharing to social media, may be included in future iterations but were excluded for now.
Usability testing was conducted in 2 sessions, giving participants one task per section of the app. Changes that occurred from this testing were:
Users assumed the Ticket icon was for purchasing tickets rather than accessing prior purchases, so a label was added for clarity.
Second round of usability testing showed these changes were successful in resolving each issue.